Update 1
Dawnville » Devlog
This is the first update for the game. There's a couple of small improvements and bug fixes. Thanks everyone for the suggestions!
- Fixed minimum distance of traps placed by Monster Hunter. (Thanks to LifeforAnime & lukasfdahl)
- Added Scaling to "trap" and "money per round" upgrades. (Thanks to LifeforAnime)
- Added decimal places for concatenated numbers . (Thanks to LifeforAnime & jefvel)
Unfortunately still haven't reproduced and fixed the game braking bug. Will try to look further into it. If you exercise any bug please attach an error message so I can look into it.
Dawnville
Incremental Fantasy Tower Defense
Status | In development |
Author | Soren Saket |
Genre | Strategy |
Tags | 16-bit, 3D, Fantasy, Idle, Incremental, Pixel Art, Singleplayer, Tower Defense, Unity |
Languages | English |
More posts
- Update 2Jun 02, 2021
Comments
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Hey Soren, how do you get the polishing upgrade? I've seen a lot of screenshots of people who have it (This is for Idle Cannon bc this seemed more active)
the update somehow deleted my save, any way to get progress back?
No there's unfortunately not. This is a problem with interaction between Unity Playerprefs and Itch.io and is therefore largely out of my hands. I will implement a save code in the next update to make sure you can save your process.
Thank you for your understanding.