Incremental Fantasy Tower Defense. 

Only one stage implemented more stages coming soon™.

Leave feedback and suggestions in the comments below 

StatusIn development
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(46 total ratings)
AuthorSoren Saket
GenreStrategy
Made withUnity
Tags16-bit, 3D, Fantasy, Idle, Incremental, Pixel Art, Singleplayer, Tower Defense, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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(3 edits)

Accessed the Monster Hunter during combat, tried to spend gold when I had 8 gold and not 16 for first upgrade which ended up causing the game to crash

Any cheats ? 

I have a question, did you realize there is a real place named "Dawnville"? Other than that, good game.

no need for a full screen button

u can just zoom back  the game page to  50% and ur good to go 

good luck reading or understanding what the games says

I am addicted to this game

I love this little game

good game 

good game

(+1)(-3)

Played this for about 5 minutes before it crashed, but this just looks like Day of Meat but worse. The aspect ratio is garbage too, because I have to scroll up and down to see HUD elements, and zooming out in my browser makes the already tiny text hard to read. Plus the low resolution the game renders at makes every rat look like it's pulsating as it moves across the screen, and if I were to take a screenshot of the numbers that pop up from them, it would look like I just edited them in with MS Paint.

(+2)

exact same experience for me, but i see so much potential

as mush as i agree, i hope youre not just throwing hate at this. 
not every game has to be different from each other. theres many games very similar to each other, yet fun and feel different (look at most tower defence games) shitty or not, its still in early development right? everything looks shitty early on

It's a good gameplay loop. I'm enjoying it, but here's where I think it could improve:

Stop traps blocking raycasts of other buildings.

White text on a yellow background is unpleasant.

Permanent upgrades of buildings that cost gems, their costs are incorrect.

(+1)

love the new levels, and the day night cycle, have enjoyed it all over again :D

(+2)

I really like this! Not a big fan of the UI, but the core loop is very solid. Eagerly waiting for more content :)

(+2)

wow, it is good game

(+1)

the game crashing bug might have something to do with monster spawns as the bug is random

(+4)

This is the game. 100%. Gives me nostalgic 90's feelings but is also something new.

Appreciate the updates - decimals, traps fixed, caps changed, all made a huge difference. 

On the crash - 

- I do find it hard keep playing with the crash. Once I get past about 10k diamonds per round, I get really nervous. Just waiting for the game to crash. Then all the diamonds I gained in that round go away. Feels impossible to keep playing. I'll take a picture of the error code next time it happens.

- On that note, If you're adding a save function (I also had to deal with starting from the top since the update cleared me out), it would be helpful if you added a save function during the rounds themselves, or at least make it so that diamonds are kept even in the event of a crash. 

A few other suggestions - 

- Would be fun if there were incentives to keep playing after you get into the thousands. At that point it starts to just feel like a numbers game. Maybe if there were some extra elements that get unlocked or can be bought for e.g. 10k diamonds. Or after a certain number of dawns something happens. Maybe add one-time attacks on specific targets, offense waves from the center you can trigger, things like that. Of course I'm sure your next stages will help. 

- Would be cool to see towers change in some way after certain upgrades. Make them feel like more powerful towers visually, e.g. after 5, 10, 25, 50 upgrades. 

Deleted 2 years ago
(+1)

it crashes, the shop doesn't show up sometimes, can't fir the screen, there are a few problems, other than that its great

(+1)

It gets really crashy on chrome/win10 if I use the 2x or higher speed, but seems stable when playing at 1x in case that helps debug

I should note it seems better after the update, at least in 2x.

(+1)

The game crashes in firefox if scroll with the mouse wheel with the focus on the game (focus out of the game scrolls the page as expected)

same for chrome

(+1)

Played the Game a bit longer now currently making 90k Gems a Round its still super fun sadly the Game suddenly crashed its fine  cause it safed the day before so i wont have to do all again a bit annoying but not that bad again 3 Things i noticed

1: The Bear Traps and the Money per Round Upgrades are super useless in the Late Game would be nice if both had kind of a scaling so its worth buying them

2: The Bear Traps have no was of despawning if not hit and get placed random so what happens is that the ones spawning near your BAse wont get triggered most the Time and the ones further away will Problem that appears is that all the Traps close the Base will stay and clumb up a lot another Problem with that is taht the Traps can spawn so close to the Base (sometimes even in the Base) that the Enemys wont even trigger the Traps and their Hitbox first collides with the Base doing massive dmg  would be cool if the Traps placement would be changed in any way like having a max Lifetime and dont appear that close to the Base in General

3: The Gem mechanic is super nice but if you buy the last Upgrade of a skill so its instant max when you build the Buildin gof this Skill its pretty unnescesary to spend thousands of gems to instant Max the skill if you can just do 9/10 and spend  8 Gold for the last one every Run thats ofc not a Bug or something designed wrong just had a Idea that it might be cool if you get rewarded for buying the instant max per Gems so you build the Building its instant 10/10 and you maybe unlock a 11/10 it would make a much better reward for "completing" this Skill 

all you need to do is fix the game crashing bug then it will be great

(+1)

Ok i played it a bit now its super fun but i notticed two Things 

1: Its a bit annoying that the 1k doesnt show the price and your current money more accurate it would be very useful to see your current money like 1.1k and the costs also maybe add an option to turn that off or on

2:Sometimes the Traps from the Hunter spawn  so close to the Base that you are unable to select the Gem Mine it seems that the Hitbox blocks the mine completely that also happened to the alchemist but the Building is tall enough so you can still click the roof

thats all bad i noticed so far have a good Day

idea for solution, use buttons to select the building

(+1)

Yup prices rise too fast. Anyways, good game

(+1)

great game. tho I do feel the the prices rise to fast. otherwise very good game.

(+1)

Hiiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful ^^

-The idea of the game is good.

-The gameplay mechanics are well thought and I like the idea of having permanent upgrade paths as it is a good way to make the player feel the progresion he/she is making.

-The visual style of the game actually works great with this kind of game ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

the traps block the spots where you need to build.

(+1)

there is a game crashing bug

i bought gem mine then after a round the game crashed

might be because you never coded the sliding bar in gem shop properly, so it crashed

Yeah, got the same bug. About three minutes into playing...

I can't seem to reproduce the bug 🤔

have you bought 3 other items?

nvm it has been fixed

fixes for a while then crashes

(+1)

very good gam

(+1)

woah